Recently froze a bunch of ice cubes to track some Foley for an ad. The action occurs off camera, so I was able to get creative as to exactly what happens. The pressure was on once the ice was frozen, of course, so I documented as much as I could before it all melted. Eventually I got all granular with the intimate friction of the cubes against each other. By the time I was done, it felt like I didn’t have hands anymore.
Filtering by Category: sound edit
Some SFX work in progress on a game called Luminescence-- very much concerned with light, electricity, lasers, and what have you. It’s another lo-fi retro-futurist world we’re creating, so I’m continuing my exploration of generating sound effects using an analog synth. The first cluster of sounds are proposals for lasers that a guy shoots out of his hands-- like most games, this one is ripped from today’s headlines-- and the third cluster is an idea for footsteps. The middle sound is something I came up with pretty much by accident, that might come in handy for some sort of energy field at some point. More work in games
Equal parts magical fantasy and undead horror, "Elixir" is a short film by director Justin Staggs. Junior Birdman Audio provided Foley, sound edit and mix. Picture lock arrived at the studio completely silent, with no audio recorded on location whatsoever. Every sound you hear in the movie-- which you can view in its entirety at the link below-- was created and/ or cut in by yours truly and composer David Gerald Sutton. Voice talent Molly Ryman provided ADR performance for the protagonist’s vocalizations throughout the piece. Staggs brought in a variety of SFX to get me going, and I ransacked my library for more. But many elements-- like the blood drops, the woodsy footsteps and the dangling necklace-- are custom cues created just for this production.