JUNIOR BIRDMAN AUDIO

sound + music for media

GAME AUDIO WORK SAMPLES

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MAGE RAGE: SOUND DESIGN FOR ONLINE CCG

Highlight reel of sound design for this Web-based collectible card game from the Bay area's Menchie Entertainment. The wizards of Mage Rage "studied magic theory for so long that they forgot how to actually use it." Menchie's Dmitry Sokolov sought me out to deliver sound effects that were visceral, gritty, and textured. I obliged with a blend of library and custom cues, spending some time grinding bottlecaps and a hinge into a concrete block to add a little more grit and friction and knocking around a child's toy with a lot of creaking doors, chains, switches and levers. This video isolates the sound effects only, excluding the music tracks for the most part.

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DELIVERY TRUCK EMPIRE: MUSIC + SFX

Delivery Truck Empire is an iOS mobile game from Playtend. I contributed sound effects and custom music for the game, made for kids 4 and up. The player drives a delivery truck, picking up and dropping off packages while earning enough fuel to, as it were, keep on truckin'.

For theme music, the producers wanted something that evoked old school 8-bit chiptunes. I proposed that we marry that approach to vintage Les Paul-style country twang, and the theme came to life:

I also put together a variety of sound effects for the project. These cues accompanied package pickups and deliveries, fuel powerups, and a crash. Here's an assembly of the sfx, over a passage of the theme:

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SUNKEN FOREST: SOUND EDIT + MIX FOR VR

Excerpt of a virtual reality experience from Honey VR. The film is called “Sunken Forest”, and involves an encounter with a mermaid. I served as sound editor and mixer on the piece. The brief called for undersea ambience, bubbles, and plenty of cues for motion through the water. When seen as a 2D moving image, the visuals are of course distorted in the absence of a helmet viewer.

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TREE FORT DEFENSE: ORIGINAL MUSIC

Above: the theme song I composed for an Android mobile game called Tree Fort Defense, developed by Interrobang LLC. The game is a physics-based castle defense style scenario. The player inhabits a world built from a child's imagination; his back yard becomes a realm under attack by a variety of fiendish opponents (a goblin, an anthropomorphic tree, a dragon, and many others) who want to conquer his fortress. The player hurls assorted projectiles to fend off the assault.


Given the back yard setting, I decided to use instrumentation that could actually function outdoors with no electricity: marimba, banjo, tuba, accordion, a drum kit, and some wacky percussion.

The playlist below also features some gameplay stingers I developed, plus some music cues for an envisioned Level 2 (the "Halloween level"):