More recent in-progress game audio for the Luminescence project. The world we’re building is one where many things are made of light, so I cut together some cues for energy impacts. You know: energy impacts. Once again, these sounds are sourced entirely from a single analog synth, in keeping with the retro-futurist sensibility. c/o Sailor Snouts out in Portland.
Recently froze a bunch of ice cubes to track some Foley for an ad. The action occurs off camera, so I was able to get creative as to exactly what happens. The pressure was on once the ice was frozen, of course, so I documented as much as I could before it all melted. Eventually I got all granular with the intimate friction of the cubes against each other. By the time I was done, it felt like I didn’t have hands anymore.
Some SFX work in progress on a game called Luminescence-- very much concerned with light, electricity, lasers, and what have you. It’s another lo-fi retro-futurist world we’re creating, so I’m continuing my exploration of generating sound effects using an analog synth. The first cluster of sounds are proposals for lasers that a guy shoots out of his hands-- like most games, this one is ripped from today’s headlines-- and the third cluster is an idea for footsteps. The middle sound is something I came up with pretty much by accident, that might come in handy for some sort of energy field at some point. More work in games